

Even if Mono Fire isn’t quite up to par with the Maintain your board presence of smaller forwards while taking out your Forwards like LlednarĪnd Rosso become a lot more troublesome to deal with if you have a spider on Opponent’s more valuable blockers or force them to take damage. It effectively turns all of your smallerįorwards into cheap removal spells that you can threaten to trade up into your Playstyle we haven’t seen too much of yet. Last until the end of the turn, it helps push a new kind of aggressive Cloud also gives Fire a recursive body with Pseudo-negation that can punish your opponent, which IMO are all great effects that interact nicely with other element's effects.Įven though Lava Spider’s attack boost doesn’t Lunafreya gives Fire’s big boys that tend to be vulnerable to removal the Now I think we’ll be seeing some interesting new builds – Personally I thinkįire/Water looks amazing with the addition of the new IX cards, and I think Deck combinations likeįire/Lightning and Fire/Ice were pretty niche and generally underplayed, but
NOOBS GO BACK TO OVERKILL PLUS
Say it’s a definite plus for the element overall. Other elements, if that’s enough that Fire sees more play in general, I would As a Monoįire apologist, I’d have to agree with that, but honestly is that really a badĮven if all this set did for Fire was just turn it into a solid "subjob" for

Something we’re going to have to keep waiting for, and without that, I’ve heardĪ lot of people say that the Fire cards in this set do more to enhance otherĮlements they’re paired with rather than make Fire truly incredible.

A big, obviously impactful, unfair Fire Legend is still It was clear that there wasn’t enough there to elevate Fire to become a top Paced aggro element we’ve been hoping for. Yotsuyu, it was looking like Fire was finally transitioning to be the fast But then their accuracy was nerfed into the ground to pissing range.With the reveal of cards like Lava Spider, Golem, Marche, and Back then, Skulldozers could melt an entire team in just about 10 seconds if you weren't careful. Everyone in the lobby communicated, we all made sure to spot specials, and if a Skulldozer was coming, we made sure to shatter his visor before he got inside to shred everyone.

NOOBS GO BACK TO OVERKILL PRO
Meanwhile, I beat the Rats Pro Job on Death Wish in 2014 at a low level (wasn't even infamy) because, hey, I didn't do stupid ♥♥♥♥. Now I know why so many crybabies ♥♥♥♥♥♥♥ and moaned about Death Wish on release four years ago. When Swan Song exists, there's not much skill involved in this game to win. Dunno where you meet these "amazing pubs" but majority of the new players I met(non infamy or infamy below V), could not handle even VH on their own most of the times.ĭespite Death Wish being easier than it used to be, it's sad to see so many people that have gotten carried and are still losing on Death Wish. It is not fun, if something as easy as OVK becomes reviving simulator. If you carry noobs they will not learn a single thing. I have seen all the stuff : People with 500 hours and 0/9 Crew Chief, ICTV users using Rogue perk deck(They never change when I tell them to) etc.But on the other hand I once saw guy with 25 hours who had 9/9 perk deck, which was not Crew Chief. Αναρτήθηκε αρχικά από Arrancar:NGBTO is great tool for keeping cheaters and noobs away.
